Systems

4 instances

Directions

Directions create a four-way partition for movement, orientation, and spatial play.

Why It Exists

Directions give Tau a four-way partition and support spatial play.

Since 150 does not divide exactly into four, there are 38 N/S cards and 37 E/W cards. The compass glyph gives quick recognition.

Uses in Play

Use directions as movement arrows, orientation requirements, or four-team labels.

Cards can push, pull, point, rotate, or constrain placement according to their direction. Pair directions when a design needs a roughly equal two-way split.

Relationships

Directions are assigned in a way that relates to suit and rank, and relate partially to borders - N skews having fewer borders; S skews many; N+E and S+W make a fairly equal partitioning.