Systems

6 instances

Spheres

Spheres are six 25-card mega-suits: Order, Air, Water, Fire, Earth, and Chaos.

Why It Exists

Spheres split the 150-card deck into six equal 25-card domains. They create a secondary suit-like structure that cuts across the normal suits and ranks. Each sphere contains one of each mode, and both glyphs appear in the top right.

Uses in Play

Use the six spheres as alternate suits, teams, resources, scenario categories, or board regions when the ten suits are too granular.

Collect a spread of spheres, assign elemental costs, or use their themes as character approaches and narrative domains. The glyphs’ 0–5 values also support ordering and comparison.

Relationships

Spheres pair with modes as an orthogonal axis.

They also determine the sphere zodiac overlay and give narrative context to the words and icons on each card.